<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>User guides on gamedevassets.io</title><link>https://gamedevassets.io/docs/</link><description>Recent content in User guides on gamedevassets.io</description><generator>Hugo -- gohugo.io</generator><language>en-us</language><atom:link href="https://gamedevassets.io/docs/index.xml" rel="self" type="application/rss+xml"/><item><title>2D Enemy Wave Patterns for Unity Quick Start Guide</title><link>https://gamedevassets.io/docs/2d-enemy-wave-patterns/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gamedevassets.io/docs/2d-enemy-wave-patterns/</guid><description>2D Enemy Wave Patterns for Unity 3D 2D Enemy Wave Patterns gives you the ability to easily create your own, custom wave and formation patterns for enemies, objects or other entities in your Unity games. It also includes a Wave Manager that allows you to chain waves that you create together and have them spawn one after the other. There are seven main wave components to choose from, each having a large selection of properties to tweak and change with the built-in, custom editor Wave Manager editor.</description></item><item><title>2D Homing Missiles for Unity Quick Start</title><link>https://gamedevassets.io/docs/2d-homing-missiles/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gamedevassets.io/docs/2d-homing-missiles/</guid><description>Asset contents Proportional constant (PID controller) homing missile script + supporting scripts. MissileLaunchScript script with custom inspector editor components for single / multiple missile launcher node configuration and pattern randomness configuration ObjectPoolManager script to aid in the usage of optional object pooling for missiles Missile sprites and prefabs Smoke trails for missiles Demo scenes to demonstrate dynamic instantiation of new missiles, as well as some custom launch patterns / multiple missile launches.</description></item><item><title>2D Laser Pack for Unity Quick Start Guide</title><link>https://gamedevassets.io/docs/2d-laser-pack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gamedevassets.io/docs/2d-laser-pack/</guid><description>Asset contents Two different laser type component scripts (LineBased and SpriteBased) 9 x different line based materials/textures 2 x different animated spritesheet variants for sprite based laser components (x3) Pre-configured laser prefabs (one for each laser type) Lots of extra demo related scripts 3 x demo scenes with fully customisable controls / examples Well commented and documented code Custom inspector editors for each laser script component type Web player demo: http://hobbyistcoder.</description></item><item><title>2D Neon Grids (Shader Graph) for Unity Quick Start Guide</title><link>https://gamedevassets.io/docs/2d-neon-grids/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gamedevassets.io/docs/2d-neon-grids/</guid><description>2D Neon Grids is a Shader Graph asset for Unity. It allows you to generate 2D grid patterns with two texture layers, customisable color, as well as many different effects like distortion, scan-line, rotation, movement, and tiling.
You you can apply the grid patterns to your Unity games/projects by using Sprites or Quads. Grids can also be masked off using 2D Sprite Masks.
Use bloom to really make them pop and get those retro neon effects going.</description></item><item><title>2D Shooter Bullet and Weapon System for Unity Quick Start</title><link>https://gamedevassets.io/docs/2d-shooter-bullet-and-weapon-system/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gamedevassets.io/docs/2d-shooter-bullet-and-weapon-system/</guid><description>Unity 2021, 2020, 2019, 2018, and 2017 supported!
Asset contents Bullet pattern, weapon system, and inventory / preset / selection component script, including custom editor/inspector and inventory manager with re-order/clone/delete weapon configuration support Bullet / Object Pooling manager script Bullet script + 2 x base bullet prefab types to use with the bullet / object pooling manager Player movement / control script with 2 x modes (top down shooter and side scroller shmup) Lots of sample / demo background, bullet, player, and object sprites (space ship sprite, crate, space platform and turrets, and a zombie character sprite with walk animation) 4 x demo scenes with fully customisable controls / examples Lots of weapon audio SFX samples to use for bullet firing, reloading etc&amp;hellip; This readme file WebGL Demo</description></item></channel></rss>